A guide to all 8

Which of the 8 games should you play?

Sorted by how much thinking each one asks for, and compared on the four things that actually decide whether you will enjoy it: how long it takes, what you tap, how much pressure it applies, and what it is testing.

Eight games is a lot to arrive at cold. They are deliberately unlike each other — the person who loves a silent logic grid often cannot stand a sixty-second reaction test — so the fastest way in is to pick by what you actually want from the next two minutes rather than by what the tiles look like.

Everything below is free, runs in the browser with no download and no account, and resets at local midnight. Nothing here is ranked; the ordering is by how much thinking each one asks for, from most to least.

The eight at a glance

GameLengthInputTime pressureTestsPlay it if…
StarlockPuzzle 2–5 min Tap or keyboard None — the clock only scores you Deduction You want a puzzle with a single provable answer and no reaction speed involved at all.
OutrankTrivia 90 sec Tap None — no timer at all Estimation You have ninety seconds and want to find out how wrong your sense of magnitude is.
SummitCard game 5 min Tap Mild — a small time penalty Planning You like patience games and want one where the deal is guaranteed clearable before you see it.
UpdraftArcade 90 sec One button (+ throttle) Medium — you can recover a stall Energy management You want the closest thing to a flight sim that still fits in one thumb and ninety seconds.
PerimeterArcade 3 min Pointer or drag High — three lives Attention You want a shooter that is about where you are looking rather than where you are standing.
RicochetPhysics 2 min Drag and release None — no timer, four shots Physics reading You want to think about a shot for as long as you like and then watch a tower fall over.
BlitzReflex 60 sec Tap Extreme — the clock is the game Reaction and restraint You want the most intense minute on the site and a score you can improve by simply not panicking.
DashArcade 2 min Swipe or arrows High — three lives, rising speed Reading ahead You want a runner you can genuinely learn, because the course is the same for everybody all day.

Each one in a paragraph

Logic · 2 min

Starlock

One star in every row, column and colour region — and no two may touch. A clean, language-free logic grid that everyone eventually solves. You compete on the clock.

Play it if you want a puzzle with a single provable answer and no reaction speed involved at all. Skip it if you want something you can play badly and still enjoy — Starlock has no partial credit, you finish or you do not.

Trivia · 90 sec

Outrank

Ten rounds of “which is more”. Calories, sugar, protein, distance — real reference data, no opinions. Your gut is wrong more often than you think.

Play it if you have ninety seconds and want to find out how wrong your sense of magnitude is. Skip it if you dislike being told the answer immediately — every round reveals both numbers straight away.

Cards · 5 min

Summit

Three peaks of cards. Clear them one rank up or down from your open card. Every daily deal is guaranteed clearable — the challenge is doing it fast, in long chains.

Play it if you like patience games and want one where the deal is guaranteed clearable before you see it. Skip it if you want a fast result — Summit is the longest game here.

Flight sim · 90 sec

Updraft

Fly the long haul from Auckland to Singapore. Real wing physics — lift, drag, stall — three camera views including a full glass cockpit, and one route a day that everybody flies identically.

Play it if you want the closest thing to a flight sim that still fits in one thumb and ninety seconds. Skip it if you would rather react than plan — this one rewards thinking two windows ahead.

Arcade · 3 min

Perimeter

You are the centre. Waves spiral in from every direction and you have one turret and three lives. Aim, hold the line, break the wave boss before it reaches you.

Play it if you want a shooter that is about where you are looking rather than where you are standing. Skip it if you find constant peripheral threat stressful — the arena has no cover and no corners.

Physics · 2 min

Ricochet

Drag back, judge the arc, let go. Four shots to bring down three stacks of timber, glass and stone and knock the cores off the top. Unused shots are worth more than you think.

Play it if you want to think about a shot for as long as you like and then watch a tower fall over. Skip it if you want continuous action — most of Ricochet is spent aiming.

Reflex · 60 sec

Blitz

Sixty seconds. Targets surface out of the room and sink again. Hit them, chain them, and never — under any circumstances — hit the ✕.

Play it if you want the most intense minute on the site and a score you can improve by simply not panicking. Skip it if you dislike being punished for reflexes — tapping the ✕ costs points, time and your chain.

Runner · 2 min

Dash

Three lanes, no brakes and a course that never repeats a day. Swipe to switch, tap to jump, swipe down to slide. Everything gets faster until it does not.

Play it if you want a runner you can genuinely learn, because the course is the same for everybody all day. Skip it if you want variety within a session — the daily course does not change until midnight.

If you only have sixty seconds

Three of the eight are built to fit inside a minute: Outrank (ten rounds, no timer), Updraft (one flight) and Blitz (a hard sixty-second clock). Outrank is the one to send to somebody who claims not to like games, because it has no reaction component and no way to lose early — everybody plays all ten rounds.

If you want to think rather than react

Starlock, Summit and Ricochet have no imposed time pressure at all. Starlock's clock only measures you; Ricochet has no clock; Summit's time penalty of two points a second is the weakest term in its scoring formula, which is why rushing it is usually the wrong instinct. All three reward sitting still and looking.

If you want the hardest one

By raw skill ceiling it is Perimeter, because holding a kill chain through a boss fight requires you to ignore the thing that is most obviously demanding your attention. By failure rate it is Updraft, where most first runs end at gate 8 — the point where the gates start moving vertically.

If you want to beat a specific person

Any of them. Every result screen builds a challenge link that carries the exact board, course or deal plus your score, so whoever opens it plays what you played. Nothing is uploaded — the challenge travels inside the link itself. The three with the least luck in them, and therefore the most convincing head-to-heads, are Starlock, Outrank and Dash.

The one thing all eight share

Every game is generated from the calendar date, so every player in the world gets the identical run on the same day. That is the reason a score is worth sending to anybody. If you would rather not wait for midnight, each game also has an unlimited mode that generates fresh runs on demand, free and without a daily cap.

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