Ricochet is a slingshot physics game. Three towers of stacked blocks stand across the field, each with a golden ◆ core balanced on top. You get four shots. Drag back from the sling, judge the arc, release.
The blocks are not scenery — they are a real (if small) rigid-body simulation. They take damage, they crack, they topple, and a falling block damages whatever it lands on. The best shots in Ricochet are almost never the ones that hit a core directly; they are the ones that take a supporting leg out and let three tonnes of stone do the work.
How to shoot
Press and drag backwards from the slingshot — the further you pull, the more power. A dotted trajectory preview shows the arc your shot will take before you commit. Release to launch. The projectile is affected by gravity and loses energy on every impact, so a shot that has already smashed through two blocks will barely nudge the third.
The materials
- Glass — very low health, high points. Shatters on almost any contact and provides no structural support once gone.
- Timber — moderate health, moderate points. The usual load-bearing material.
- Stone — very high health, low points. Rarely worth shooting directly; worth dropping on other things.
- ◆ Core — the prize on top of each tower, worth 500 points before multipliers.
The best shots are the ones that let three tonnes of stone do the work.
Scoring
Each destroyed block scores its material value multiplied by your chain — the number of blocks destroyed since your last shot, capped at ×8. A single shot that triggers a six-block collapse is worth vastly more than four shots destroying one block each.
Every unused shot at the end is worth 400 points. Clearing all three cores in two shots is therefore worth 800 bonus points over clearing them in four, which is often the difference between a good score and a great one.
Ending the round
The round ends when all three cores are down, or when you run out of shots and everything has settled.