Dash is a three-lane endless runner. You accelerate constantly down a receding corridor while blocks, bars, hurdles and pickup arcs come at you. Your only inputs are lane, jump and slide, and the entire game is about reading the next four seconds of track fast enough to pick the right one.
Unlike most runners, the course is not random per run: it is generated from the date, so the same obstacle sequence is waiting for everybody all day. That turns it from a reflex test into something you can genuinely learn.
Controls
Swipe left or right to change lane. Tap or swipe up to jump. Swipe down to slide. On a keyboard: arrow keys or WASD, with space also jumping.
What is coming at you
- Blocks (tall, purple) — cannot be jumped or slid. You must change lane. Sometimes two lanes are blocked and only one is open.
- Bars (red, raised) — slide under them. Jumping into one is the most common death.
- Hurdles (yellow, low) — jump over them. Sliding does not help.
- Pickups (gold) — arcs of five, worth 15 points each multiplied by your chain, up to ×10.
The whole game is reading the next four seconds of track fast enough.
Scoring
You score continuously for distance, faster as your speed rises, plus pickups multiplied by your chain. Because the chain caps at ×10 and resets whenever you take a hit, a clean run through a pickup arc is worth far more than the distance it covers. Taking a hit costs a life, resets the chain and gives you a second of invulnerability.
Lives and speed
Three lives. Speed climbs from the opening jog to roughly double that over the first three thousand metres, and obstacle spacing tightens at the same time — so the same reading speed that was comfortable at 500m is not enough at 2,500m.