Blitz gives you three currencies — points, time and your chain — and almost every decision trades one for another. The players who score well are not the ones with the fastest hands; they are the ones who stop spending time on targets that were never worth it.
The trap rule is absolute
Hitting a ✕ costs 300 points, 1.5 seconds and your entire chain. Letting one expire costs nothing whatsoever. There is no situation, ever, in which tapping a trap is correct. The mistake is almost always a reflex fired before the symbol registered — which is why the fix is not "be careful", it is to build the habit of reading the glyph rather than the movement.
Traps also get more common as the round goes on, so the last twenty seconds are exactly when this discipline matters most and exactly when panic makes it hardest.
Gold beats everything
A gold target is 500 points and 1.5 seconds. That second and a half is worth roughly another 400–600 points of playing time at a decent rate, which makes a gold worth close to a thousand points in practice — five plain targets. Break off whatever you are doing and take it. Always.
There is no situation, ever, in which tapping a trap is correct.
Stop spraying
A miss costs half a second. In a sixty-second round, twenty wasted taps are ten seconds — a sixth of your game, gone. Because a miss does not break your chain, players learn to tap loosely and never notice the leak. Watch your accuracy figure on the result screen: anything under 70% means the clock, not your aim, is what capped your score.
Depth is a priority signal
Targets spawn at different depths. Nearer targets are larger and easier; distant ones are small and, at the same lifetime, effectively harder. When two are available and you cannot take both, take the far one first — the near one is a more reliable grab later, and reliability is what protects the chain.
Protect the chain from escapes, not misses
The chain breaks when a real target escapes, so the failure mode is not missing — it is over-committing to one target while a second quietly drains out. When two rings are nearly empty, take the one that is closer to expiring even if it is the lower-value one. A ×9 chain is worth more than the difference between a plain and a fast.
Ration your attention across the round
Spawn density roughly doubles by the end. Early on you can afford to move deliberately and build a long chain; late on you are triaging. A good round front-loads chain-building — a ×10 chain established in the first twenty seconds pays out across everything that follows.
What a good round looks like
Under 15,000 points usually means traps or spraying. Around 45,000 means high accuracy and consistent gold pickups. Above that requires holding a ×10 chain through the dense final stretch, which mostly comes down to never having tapped a ✕.
The short version
Never tap the ✕. Chase gold above everything. And why the accuracy statistic matters more than the number of targets you hit.